EmpireUI
Sign inGet Pro
● Free · React + Tailwind · MIT

Glassmorphism UI Components

Frosted, semi-transparent glass UI with background blur, soft borders and layered depth. Grab free React & Tailwind components plus a live CSS generator and ship the effect in minutes.

Open the Glassmorphism Generator →Browse components

Free glassmorphism components

This month
$48.2k
Action···
Glass stat card
Pro
$24/mo
  • Unlimited components
  • All 40 style universes
  • Figma + code export
Choose Pro
Glass pricing card
Welcome back
you@company.com
••••••••
Sign in
Glass login form

Want the full set rendered live, with copyable code in 40 styles? Explore the Empire UI library →

Live Glassmorphism Generator

Tune blur, transparency, saturation, tint and border. Copy ready-to-paste CSS & Tailwind in one click.

Open generator →

Glassmorphism — FAQ

What is glassmorphism in UI design?

Glassmorphism is a UI style built on frosted, semi-transparent surfaces: a translucent background, a backdrop blur that frosts whatever sits behind it, a thin luminous border, and soft layered shadows that create depth. It reads as premium and calm — popularised by macOS, iOS and Apple Vision OS.

How do I create a glassmorphism effect in CSS or Tailwind?

The recipe is four properties: a semi-transparent background (background: rgba(255,255,255,0.1)), a backdrop blur (backdrop-filter: blur(16px)), a 1px translucent border, and a soft shadow. In Tailwind: bg-white/10 backdrop-blur-xl border border-white/20 shadow-xl rounded-2xl. Tune blur, opacity and saturation with our free generator below.

Is glassmorphism good for accessibility?

It can be — keep enough contrast between text and the blurred background, avoid putting glass panels over busy imagery, and provide a solid fallback for browsers without backdrop-filter. Our components ship with readable defaults.

Glassmorphism vs neumorphism — what is the difference?

Glassmorphism uses transparency and background blur to feel like layered frosted glass floating over a colourful backdrop. Neumorphism uses soft dual shadows on an opaque, same-colour surface to make elements look extruded from the background. Glass = depth via blur; neuomorphism = depth via shadow.